Open James103 opened 4 years ago
I may be mistaken though I believe that's handled server-side. The client never actually is told what killed the entity, just the fact that the entity died. I will be finishing my coursework in a few weeks and uni just after the end of the month so will be free then to work on these.
For client-side only ones, I could possibly detect the first movement packet for dead entities to see added velocity from that depending on what info is returned to the player.
I will take a look into it when possible.
Currently, knockback does not affect ragdolls, but what if it did? (SekC Physics 0.1.0 on Minecraft Forge 1.12.2)
To reproduce, kill a zombie using a weapon enchanted with Knockback or Punch enchantments.