To get the grey tiles on umutated squares we render a base tile layer of gray, then render colour over that
This may lead to nontrivial increases in render time for large cohorts (untested).
Lets change this to only render grey on the tiles that won't have mutations present - basically means we filter the data first
To get the grey tiles on umutated squares we render a base tile layer of gray, then render colour over that This may lead to nontrivial increases in render time for large cohorts (untested).
Lets change this to only render grey on the tiles that won't have mutations present - basically means we filter the data first