semontesdeoca / MNPR

MNPR is an expressive non-photorealistic rendering framework for real-time, filter-based stylization pipelines within Maya.
http://mnpr.artineering.io
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Installed completed but nothing on the shelf #12

Open cctvwwp opened 6 years ago

cctvwwp commented 6 years ago

I drag the mel into maya,and it shows compeleted and let me restart maya.But when I restarted,it's still nothing on the shelf,and no mnpr material in the hypershade.Though I can use mnpr viewport,and everything is ok in the plugin-manager.--------Maya 2018 (en_US) `` Here is my loading tips

file -f -new; // Warning: file: C:/Program Files/Autodesk/Maya2018/scripts/startup/rememberViewportSettings.mel line 29: Active stereo does not work with Aero enabled. Active stereo has been disabled. // // untitled // commandPort -securityWarning -name commandportDefault; onSetCurrentLayout "Maya Classic"; // Warning: file: C:\Users\xuzhu\Documents\maya\2018\prefs\filePathEditorRegistryPrefs.mel line 4: filePathEditor: Attribute 'aiImage.filename' is invalid or is not designated 'usedAsFilename'. // // Warning: file: C:\Users\xuzhu\Documents\maya\2018\prefs\filePathEditorRegistryPrefs.mel line 5: filePathEditor: Attribute 'aiStandIn.dso' is invalid or is not designated 'usedAsFilename'. // // Warning: file: C:\Users\xuzhu\Documents\maya\2018\prefs\filePathEditorRegistryPrefs.mel line 6: filePathEditor: Attribute 'aiVolume.filename' is invalid or is not designated 'usedAsFilename'. // // AbcExport v1.0 using Alembic 1.5.8 (built Jul 13 2016 18:28:45)

pymel.core : Updating pymel with pre-loaded plugins: invertShape, mayaHIK, GamePipeline, curveWarp, CloudImportExport, tiffFloatReader, MASH, poseInterpolator, bifrostvisplugin, ATFPlugin, hairPhysicalShader, ikSpringSolver, ik2Bsolver, xgenToolkit, AbcExport, retargeterNodes, gameFbxExporter, VectorRender, OpenEXRLoader, lookdevKit, Unfold3D, Type, mayaCharacterization, modelingToolkit, deformerEvaluator, renderSetup, GPUBuiltInDeformer, fbxmaya

// AbcImport v1.0 using Alembic 1.5.8 (built Jul 13 2016 18:28:45) updateRendererUI; // Warning: file: C:/Program Files/Autodesk/Maya2018/scripts/others/supportRenderers.mel line 64: The renderer "arnold" used by this scene, is not currently available. The "mayaSoftware" renderer will be used instead. // source "W:/Xuzhu/MNPR/install.mel"; plugins/2018/win/ plugins/2018/win/ -> Installing MNPR ENVIRONMENT VARIABLES: {'MAYA_PLUG_IN_PATH': ['W:\Xuzhu\MNPR\plugins\2018\win'], 'MAYA_SCRIPT_PATH': ['W:\Xuzhu\MNPR\scripts'], 'MAYA_SHELF_PATH': ['W:\Xuzhu\MNPR\shelves'], 'MAYA_VP2_USE_GPU_MAX_TARGET_SIZE': [1], 'MNPR_PATH': ['W:\Xuzhu\MNPR'], 'PYTHONPATH': ['W:\Xuzhu\MNPR\scripts'], 'XBMLANGPATH': ['W:\Xuzhu\MNPR\icons']}

artofka commented 6 years ago

I have this problem too. Linux. Maya 2018.