semontesdeoca / MNPR

MNPR is an expressive non-photorealistic rendering framework for real-time, filter-based stylization pipelines within Maya.
http://mnpr.artineering.io
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render dropping materials? #9

Open phriso opened 6 years ago

phriso commented 6 years ago

Opened up default fruit scene, missing several materials. How do I resolve this?

fruit_test

phriso commented 6 years ago

I'm on a Mac, using Maya 2018.

phriso commented 6 years ago

The install was very clunky on the Mac. The install script did not work, edited the Maya.env file.

Getting an error when trying to open Material Presets:

-> SYSTEM CHECK SUCCESSFUL

Error: OSError: file /Users/phriso/Library/Preferences/Autodesk/maya/2018/prefs/scripts/mnpr_matPresets.py line 374: 2

phriso commented 6 years ago

in the material file, there is an attribute called HwShader/Filename it is linked to:

C:/Users/santy/Dropbox/DEV/MNPR-framework/shaders/sfx/puber.fx

I do not see any file called "puber.fx" that I can re-link the file to.

capture-image

semontesdeoca commented 6 years ago

Opened up default fruit scene, missing several materials. How do I resolve this?

I can't help you much there, as I don't have a Mac. It seems to be a weird problem with the control targets. Did you get that scene from the test-scenes included with the release?

The install was very clunky on the Mac. The install script did not work, edited the Maya.env file.

Maya 2018, without any updates, had a problem where you couldn't drag and drop mel files into the viewport. Maybe updating your Maya version will resolve your installation problem.

Getting an error when trying to open Material Presets:

I can't really test MNPR on a Mac from my side, though it seems that you have all scripts within your preferences -> this will not make MNPR work properly. You should keep the MNPR folder, with all its contents, separated. The paths that the installation includes into your Maya.env file should link everything to it..

In the material file, there is an attribute called HwShader/Filename it is linked to:

This shouldn't be a problem as ShaderFX materials are saved in the scene. What you are seeing are just traces of where I had things working on my computer