Closed GoogleCodeExporter closed 9 years ago
We discussed the possibility to use the rcBuildRegionsMonotone() for this,
which has smaller overhead over the rcBuildRegions() (faster, no need to
calculate distance field). Did you have any success with that?
The monotone region builder works fine with smallish tiles, but it tends to
generate sliver polys which hurt A* quite badly if you have large tile size.
Original comment by memono...@gmail.com
on 8 Jul 2010 at 11:24
Neil, is this still an issue?
Original comment by memono...@gmail.com
on 29 Oct 2010 at 9:35
Unfortunately I haven't had chance to test the monotone version - however, I
run Recast on a separate thread so it's not such an issue any more. I am happy
for you to close this Issue...
Original comment by armstron...@gmail.com
on 29 Oct 2010 at 9:49
Ok.
Original comment by memono...@gmail.com
on 29 Oct 2010 at 10:00
Hi, I finally have time to experiment with this.
Just to clarify, if I use rcBuildRegionsMonotone, then rcBuildDistanceField is
unnecessary?
Original comment by armstron...@gmail.com
on 22 Nov 2010 at 11:42
Correct.
Original comment by memono...@gmail.com
on 22 Nov 2010 at 11:54
Original issue reported on code.google.com by
armstron...@gmail.com
on 10 Jun 2010 at 11:11