configHandler.getConfig("Some Config").setDisplay(false); // Does not display it in a config screen
More events & SetVelocity
"onEntityAttacks" maybe be a prroblem cuz serversidfe
This event is fired when a entity attacks the player
Cancellable: false
new GameEvent("onEntityAttacks", fun(entity) {
if (entity.getId() == "player") {
item = entity.getHeldItem();
if (item.getMaterial() == "stick" && item.getEnchantments().contains("knockback")) { // never tested this line
player.setVelocity(0, 0, 0); // Another feature request
}
}
});
Thing
list = ['a', 'b', 'c']
list.forEach((i) -> {
print(i);
});
Another thing
print("Test: " + ("a" * 3)); // Output: Test: aaa
Text n stuff
Like in the image above some text stuff without needing to use .setStyle and .withClickEvent.
Would be really cool!
Operator
("Hello" * 3) # Output: HelloHelloHello
Title
<player>.sendTitle("hello");
<player>.sendTitle("hello", 20 (time in ticks), 10 (fadein in ticks), 10 (fadeout in ticks));
Welcome to epic feature request!
Text/Drawing Utilities A way to draw text on the screen. Example:
Both of them don't work:
Completions Get command completions
Config thing
More events & SetVelocity "onEntityAttacks" maybe be a prroblem cuz serversidfe This event is fired when a entity attacks the player Cancellable: false
Thing
Another thing
Text n stuff Like in the image above some text stuff without needing to use .setStyle and .withClickEvent. Would be really cool!
Operator
Title