When frequently using the Client.playSound method to play sounds, such as within a loop with a 10-millisecond delay, the client will forcibly crash within just a few seconds. I'm not sure if this is a problem with the Minecraft client itself or a bug in the script.
When frequently using the Client.playSound method to play sounds, such as within a loop with a 10-millisecond delay, the client will forcibly crash within just a few seconds. I'm not sure if this is a problem with the Minecraft client itself or a bug in the script.