Closed Findus79 closed 8 years ago
There are example programs at https://github.com/sensics/OSVR-RenderManager/tree/master/examples that use OpenGL with the Present interface. In particular, see if https://github.com/sensics/OSVR-RenderManager/blob/master/examples/RenderManagerOpenGLPresentExample.cpp runs on your configuration. If not, please re-open this issue. If so, it should provide info on how to use the interface in this mode -- it may be making calls differently than your code is.
Hi,
I am using the current version of OSVR SDK (Installer version). My project works when using the RenderManager callback mechanism. Now I wanted to implement it without using the callbacks, but the renderer keeps failing when calling RegisterRenderBuffers(...)
The color buffers themselves seem to be ok. Here's the code:
This is the output: create color renderbuffer # 1 create color renderbuffer # 3 RenderManagerD3D11OpenGL::RegisterRenderBuffers: Can't get Color buffer handle ( error 3221684334) (Unexpected error code)
My Specs: gtx970, windows 7 pro, nvidia driver 365.19, oculus sdk 0.8, osvr sdk 0.6.1204-g6cc9262 (64 bit)
I tried writing my own toolkit based on glfw instead of SDL2, but that did not make a difference.
thanks for any help :) Andi