sensics / OSVR-RenderManager

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Implement Vulkan RenderManager #153

Open russell-taylor opened 8 years ago

russell-taylor commented 8 years ago

Initially, this would be an open-source implementation alongside the OpenGL and Direct3D11 implementations. Should use SDL or another cross-platform library to get the windows and EGL to hook to the native window system.

ChristophHaag commented 7 years ago

Vulkan 1.0.42 brings experimental extensions that are used by SteamVR: https://github.com/KhronosGroup/Vulkan-Docs/commit/fd0e4c3b67dd07877eae97965e863f2945104d9e