Closed JeroMiya closed 8 years ago
In OSVR-Unreal, we need an override to change the display size, because of mobile scaling. The actual display size may end up being smaller than the physical resolution. This new callback allows a custom toolkit to override the display size.
Implements: https://github.com/sensics/OSVR-RenderManager/issues/161
In OSVR-Unreal, we need an override to change the display size, because of mobile scaling. The actual display size may end up being smaller than the physical resolution. This new callback allows a custom toolkit to override the display size.
Implements: https://github.com/sensics/OSVR-RenderManager/issues/161