Uses an older version of GLSL for the vertex and fragment shaders, to be compatible across more devices. In particular, going back to a version supported by GLES 2.0 for Android. Tested on Windows and Linux. Compiles on mac, but the current master only shows black screens there and it does the same thing with or without this change.
Uses an older version of GLSL for the vertex and fragment shaders, to be compatible across more devices. In particular, going back to a version supported by GLES 2.0 for Android. Tested on Windows and Linux. Compiles on mac, but the current master only shows black screens there and it does the same thing with or without this change.