The current toolkit function getDisplayFramBuffer has a GLint out argument, when it should be GLuint, because glBindFramebuffer takes a GLuint.
Technically, this is a breaking change, but it's unlikely to break existing apps in practice as the size of the argument doesn't change and it's highly unlikely the app will have more than max-int framebuffers.
The current toolkit function getDisplayFramBuffer has a GLint out argument, when it should be GLuint, because glBindFramebuffer takes a GLuint.
Technically, this is a breaking change, but it's unlikely to break existing apps in practice as the size of the argument doesn't change and it's highly unlikely the app will have more than max-int framebuffers.