sensics / OSVR-RenderManager

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MesaGL-compatible glFrameBuffer calls #237

Open russell-taylor opened 7 years ago

russell-taylor commented 7 years ago

@poulenque on Gitter asks...

in the all the openGL examples, maybe we should replace glFramebufferTexture(...) with glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorBuffer, 0); so that it works with mesa...