This is eventually read inside RenderManager code using getSwapEyes(), which is only being used to determine the viewports for when we render both eyes into the same output buffer.
It should also be checked when doing each eye into its own output buffer.
This is eventually read inside RenderManager code using getSwapEyes(), which is only being used to determine the viewports for when we render both eyes into the same output buffer.
It should also be checked when doing each eye into its own output buffer.