Closed MarkVabulas closed 6 years ago
Was missing OpenGL and D3D C++ header files. Added them to so that the osvr::RenderKit::RenderManager can be static_casted into the underlying type, if it's known in advance.
Covers issue #329
Was missing OpenGL and D3D C++ header files. Added them to so that the osvr::RenderKit::RenderManager can be static_casted into the underlying type, if it's known in advance.
Covers issue #329