Closed russell-taylor closed 6 years ago
Switches back to a slower but portable way to determine if we're a Direct3D renderer. Can't type-cast to a class that is not defined...
Also added override to avoid compiler warning (and to clarify) on a method that is overriding a base-class method.
Kevin beat me to it with a better solution.
Switches back to a slower but portable way to determine if we're a Direct3D renderer. Can't type-cast to a class that is not defined...
Also added override to avoid compiler warning (and to clarify) on a method that is overriding a base-class method.