sentfromspacevr / robust-weight-transfer

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Remesh strategy during inpainting #1

Open sentfromspacevr opened 2 months ago

sentfromspacevr commented 2 months ago

Currently we use Robust Laplacian point cloud function to handle disconnected meshes (during Point mode). Internally it remeshes. Unfortunately, it does not expose the mesh via its API.

Some of our functions are connectivity depending, causing disconnected meshes "floating away" after for example smoothing.

We don't need to completely remesh like Robust Laplacian does. All we need is to connect disconnected meshes so that weights can "flow" between them and have the non-manifoldness get taken care by Robust Laplacian.