Fix for #7 tackling down the root problem: this._availableObjects variable was being emptied before the connections were actually released resulting in an inconsistency at runtime; by the time destroy(resource) was called, connections were still active but the reference in memory was already lost.
Fix for #7 tackling down the root problem:
this._availableObjects
variable was being emptied before the connections were actually released resulting in an inconsistency at runtime; by the timedestroy(resource)
was called, connections were still active but the reference in memory was already lost.