serasbails / mupen64plus

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StarCraft 64 - Big black squares cover large parts of the screen #332

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Describe your system:
 - Operating System (be specific): Ubuntu 9.10 
 - Machine type (32-bit or 64-bit): 64bit
 - Mupen64Plus version: 1.99.2 (hg)
 - Plugins used: Rice Video Plugin 1.99.2

Describe the problem:
Big black 'boxes' cover large parts of the screen that should be covered by
some transparent texture - maybe related to Issue 325 ?

Please provide any additional information below.

Core: Goodname: StarCraft 64 (U) [!]
Core: Name: STARCRAFT 64
Core: MD5: 559F71B861F639B6376D891E3023414B
Core: CRC: 684fbfb 5d3ea8a5
Core: Imagetype: .z64 (native)
Core: Rom size: 33554432 bytes (or 32 Mb or 256 Megabits)
Core: Version: 1444
Core: Manufacturer: Nintendo
Core: Country: USA
UI-Console: Cheat codes disabled.
UI-console: using Video plugin: 'Mupen64Plus OpenGL Video Plugin by Rice'
v1.99.2
UI-console: using Audio plugin: 'Mupen64Plus SDL Audio Plugin' v1.99.2
UI-console: using Input plugin: 'Mupen64Plus SDL Input Plugin' v1.99.2
UI-console: using RSP plugin: 'Hacktarux/Azimer High-Level Emulation RSP
Plugin' v1.99.2
Input: Using auto-configuration for device 'Chinese-made Xbox Controller'
Input: 1 controller(s) found, 1 plugged in and usable in the emulator
Input Warning: No rumble supported on N64 joystick #1
Input: Mupen64Plus SDL Input Plugin version 1.99.2 initialized.
Video: SSE processing enabled.
Video: Found ROM 'STARCRAFT 64', CRC fbfb8406a5a83e5d-45
Video: Initializing OpenGL Device Context.
Core: Setting 32-bit video mode: 640x480
Video: Using OpenGL: NVIDIA Corporation - GeForce 9800 GT/PCI/SSE2 : 3.2.0
NVIDIA 190.53
Video: OpenGL Combiner: Fragment Program
Audio: Initializing SDL audio subsystem...
Core: Starting R4300 emulator: Cached Interpreter

Original issue reported on code.google.com by benpi...@googlemail.com on 8 Feb 2010 at 2:22

Attachments:

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
I had the same problem, Changing Rice's "NormalAlphaBlender" to True fixed it, 
However it made the "space" parts on "Space Maps" voids to be filled by 
whatever bit of graphic was last there (the deck of cards thing, similar to the 
Perfect Dark issue 120).

Note: I also turned off the "FastTextureLoading" to False as it occasionally 
made the units on screen studder instead of showing them going to wherever they 
were ordered (in case you also had that problem).

Original comment by spawnoft...@gmail.com on 6 Sep 2012 at 4:51

GoogleCodeExporter commented 8 years ago
I couldn't reproduce this problem with mupen64plus-video-glide64mk2

Please provide a savestate when you can still see it with 
mupen64plus-video-glide64mk2 (from hg/git)

Original comment by s...@narfation.org on 18 Dec 2013 at 12:14