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Vigilante 8 and Vigilante 8 - 2nd Offense - distorted menues, broken alpha textures #357

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Describe your system:
 - Operating System (be specific): Ubuntu 9.10
 - Machine type (32-bit or 64-bit): 64
 - Mupen64Plus version: 1.99.3 (hg)
 - Plugins used: OpenGL Video Plugin by Rice v1.99.3

For visual artifacts, give:
Core: Name: VIGILANTE 8
Core: MD5: D616ADF6441ACBBD0E6BEF023A8F6031
and
Core: Name: V8: SECOND OFFENSE
Core: MD5: 60CDF7445FAD2ABA05C958F46691501B
share the same issues

Describe the problem:
Text in the menus is scrambled, so are previews for tracks and vehicles.
Alpha textures (e.g. explosions) are not rendered properly
The HUD is not displayed/flickers up every few frames
There seems to be an issue with the skymap, too

Please provide any additional information below.

Core: Goodname: Vigilante 8 (U) [!]
Core: Name: VIGILANTE 8
Core: MD5: D616ADF6441ACBBD0E6BEF023A8F6031
Core: CRC: ea71056a e4214847
Core: Imagetype: .z64 (native)
Core: Rom size: 8388608 bytes (or 8 Mb or 64 Megabits)
Core: Version: 1444
Core: Manufacturer: Nintendo
Core: Country: USA
UI-Console: Cheat codes disabled.
UI-console: using Video plugin: 'Mupen64Plus OpenGL Video Plugin by Rice'
v1.99.3
UI-console: using Audio plugin: 'Mupen64Plus SDL Audio Plugin' v1.99.3
UI-console: using Input plugin: 'Mupen64Plus SDL Input Plugin' v1.99.3
UI-console: using RSP plugin: 'Hacktarux/Azimer High-Level Emulation RSP
Plugin' v1.99.3
Input: N64 Controller #1: Using stored configuration with joystick
'Chinese-made Xbox Controller'
Input: 1 controller(s) found, 1 plugged in and usable in the emulator
Input Warning: No rumble supported on N64 joystick #1
Input: Mupen64Plus SDL Input Plugin version 1.99.3 initialized.
Video: SSE processing enabled.
Video: Found ROM 'VIGILANTE 8', CRC 6a0571ea474821e4-45
Video: Initializing OpenGL Device Context.
Core: Setting 32-bit video mode: 640x480
Video: Using OpenGL: NVIDIA Corporation - GeForce 9800 GT/PCI/SSE2 : 3.2.0
NVIDIA 190.53
Video: OpenGL Combiner: Fragment Program
Audio: Initializing SDL audio subsystem...
Core: Starting R4300 emulator: Cached Interpreter
Core Error: DIVU: divide by 0
Core Error: DIVU: divide by 0
Core Error: DIVU: divide by 0

Core: Goodname: Vigilante 8 - 2nd Offense (U) [!]
Core: Name: V8: SECOND OFFENSE
Core: MD5: 60CDF7445FAD2ABA05C958F46691501B
Core: CRC: f5c5866d 52713d9
Core: Imagetype: .z64 (native)
Core: Rom size: 12582912 bytes (or 12 Mb or 96 Megabits)
Core: Version: 1444
Core: Manufacturer: Nintendo
Core: Country: USA
UI-Console: Cheat codes disabled.
UI-console: using Video plugin: 'Mupen64Plus OpenGL Video Plugin by Rice'
v1.99.3
UI-console: using Audio plugin: 'Mupen64Plus SDL Audio Plugin' v1.99.3
UI-console: using Input plugin: 'Mupen64Plus SDL Input Plugin' v1.99.3
UI-console: using RSP plugin: 'Hacktarux/Azimer High-Level Emulation RSP
Plugin' v1.99.3
Input: N64 Controller #1: Using stored configuration with joystick
'Chinese-made Xbox Controller'
Input: 1 controller(s) found, 1 plugged in and usable in the emulator
Input Warning: No rumble supported on N64 joystick #1
Input: Mupen64Plus SDL Input Plugin version 1.99.3 initialized.
Video: SSE processing enabled.
Video: ROM (CRC 6d86c5f5d9132705-45) not found in INI file
Video: Initializing OpenGL Device Context.
Core: Setting 32-bit video mode: 640x480
Video: Using OpenGL: NVIDIA Corporation - GeForce 9800 GT/PCI/SSE2 : 3.2.0
NVIDIA 190.53
Video: OpenGL Combiner: Fragment Program
Audio: Initializing SDL audio subsystem...
Core: Starting R4300 emulator: Cached Interpreter
Core Error: DIVU: divide by 0
Core Error: DIV: divide by 0
Core Error: DIV: divide by 0
Core Error: DIV: divide by 0
Core Error: DIV: divide by 0
Core Error: DIV: divide by 0
Core Error: DIV: divide by 0
Core Error: DIV: divide by 0
Core Error: DIVU: divide by 0
Core Error: DIV: divide by 0

Original issue reported on code.google.com by benpi...@googlemail.com on 23 Mar 2010 at 6:13

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