Closed russphelan closed 10 years ago
We are going with slightly different mechanics:
Rats that fall outside wall will be scaled back by the amount over the wall they went divided by 3.
We will always position walls at 0 and 100, and we will generate treasures randomly in one of three locations: random on the interval [3,6], random on the interval [94,97], or random on the interval [25,75].
New parameters for sea wall from Cliff (email of Oct 9th)
scale 'reflection' algorithm: /5.
make it so treasures are usually generated within the interval [3, 12]u[88, 97].
make a chance of treasures being generated in interval [30, 80]. (normal distributions just so the game still seems random/natural)