serg-srri-umass / TP-data-games

Middle School/Statistics oriented data games for the Data Games Project
http://srri.umass.edu/datagames
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ShipOdyssey: 'Sea Wall' level needs new mechanics #154

Closed russphelan closed 10 years ago

russphelan commented 11 years ago

scale 'reflection' algorithm: /5.

make it so treasures are usually generated within the interval [3, 12]u[88, 97].

make a chance of treasures being generated in interval [30, 80]. (normal distributions just so the game still seems random/natural)

russphelan commented 11 years ago

We are going with slightly different mechanics:

Rats that fall outside wall will be scaled back by the amount over the wall they went divided by 3.

We will always position walls at 0 and 100, and we will generate treasures randomly in one of three locations: random on the interval [3,6], random on the interval [94,97], or random on the interval [25,75].

cdmiller commented 10 years ago

New parameters for sea wall from Cliff (email of Oct 9th)