Closed russphelan closed 11 years ago
Having trouble getting functions to respond to DOUBLE_CLICK event.
Possible interference from other operations being performed on buttons? Not yet able to understand button mechanics.
I have this functionality on the tip of my master branch.
The trick is you need to set DoubleClickEnabled to true, before a moveiclip will accept double clicks. Also, I have a movieclip called the 'ghostBlocker' over the map that helps keep the animation from breaking. That's what the double click should go on.
I dont recommend working on this functionality though, because I'm partway through a new map that has 6 missions on it, which will have to replace the old one.
I had doubleClickEnabled, ghostBlocker was throwing me.
Suspending work on this issue, being replaced soon with new map.
Functionality works on Mike's branch, pulled and tested. Closing.
Make double clicking an X cause 'Play' to happen.