The buttons in Inference don't have consistent button feedback when the user rolls the mouse over the button then presses the button. This makes it harder to understand button presses and follow the expert play were we are simulating button presses.
Looking at other games, the buttons light up with a rollover, then get darker with a button press, compared with the "button up" state.
Here are the specifics for each button:
Movie button: Good, no change needed.
Info button: Good
End Game/Continue button: Button down same as Button Up (need new button down state).
New Round/Make a Guess/Pass: rollover is very bright and visible (too visible?), and the Button down same as Button Up (or otherwise invisible).
Level buttons: same as #4: rollover is very bright and visible (too visible?), and the Button down same as Button Up (or otherwise invisible).
The buttons in Inference don't have consistent button feedback when the user rolls the mouse over the button then presses the button. This makes it harder to understand button presses and follow the expert play were we are simulating button presses.
Looking at other games, the buttons light up with a rollover, then get darker with a button press, compared with the "button up" state.
Here are the specifics for each button: