"number of rats to send at a time" current/min/max values are set once at the start of the first game,
and after a level change. The current value will then stay under user control as long
as it is within the level's min and max values.
Initial, Min and max for Levels 1-2 are now 100,100-500.
Initial, Min and max for Levels 3-4 are now 10,1-500.
ShipOdyssey.mxml:
Fixed by consolidating code to change min/max/current values into method setCurrentMixMaxRats(). Renamed game variables from "k" prefix to "m" prefix
because they are not constants, they change from level to level.
"number of rats to send at a time" current/min/max values are set once at the start of the first game, and after a level change. The current value will then stay under user control as long as it is within the level's min and max values. Initial, Min and max for Levels 1-2 are now 100,100-500. Initial, Min and max for Levels 3-4 are now 10,1-500. ShipOdyssey.mxml: Fixed by consolidating code to change min/max/current values into method setCurrentMixMaxRats(). Renamed game variables from "k" prefix to "m" prefix because they are not constants, they change from level to level.