With recent performance optimizations to DG, "Send rats" appears to send an entire batch of rats all at once to DG, where it used to send them in batches of 10 (say, for 100 rats).
Kirk proposes that we experiment with ship odyssey, by putting a short delay between batches of cases (1ms not 0ms). This will create an animation effect to adding rats to DG, but still be fast (need to verify this).
Also, we should coordinate the sending of rats to DG with the right point in the rat animation of ShipOdyssey. Right now these are two independent tasks that should be synchronized.
With recent performance optimizations to DG, "Send rats" appears to send an entire batch of rats all at once to DG, where it used to send them in batches of 10 (say, for 100 rats).
Kirk proposes that we experiment with ship odyssey, by putting a short delay between batches of cases (1ms not 0ms). This will create an animation effect to adding rats to DG, but still be fast (need to verify this).
Also, we should coordinate the sending of rats to DG with the right point in the rat animation of ShipOdyssey. Right now these are two independent tasks that should be synchronized.