I tried running in x86 emulation mode but the max OpenGL supported is 1.1 in x86 emulation.
If you could native compile it for the Snapdragon 835 which runs an Adreno 540, that would be amazing, as the stylus and ergonomic setup for this tablet is awesome, but all other painting apps that are any good aren't available(expresii to name just one)
API Support: OpenGL® ES 3.2, Vulkan® 1.1, OpenCL™ 2.0 full, DX12
This is what the Adreno theoretically supports, but it's possible that this is only for linux as Windows may not have a recent build of OpenGL. If that's the case, even being able to run this in Windows Subsystem for Linux using the native OpenGL API would be great, but it may not pick up the stylus sensors for pressure, tilt etc.
I tried running in x86 emulation mode but the max OpenGL supported is 1.1 in x86 emulation.
If you could native compile it for the Snapdragon 835 which runs an Adreno 540, that would be amazing, as the stylus and ergonomic setup for this tablet is awesome, but all other painting apps that are any good aren't available(expresii to name just one)
API Support: OpenGL® ES 3.2, Vulkan® 1.1, OpenCL™ 2.0 full, DX12 This is what the Adreno theoretically supports, but it's possible that this is only for linux as Windows may not have a recent build of OpenGL. If that's the case, even being able to run this in Windows Subsystem for Linux using the native OpenGL API would be great, but it may not pick up the stylus sensors for pressure, tilt etc.