there is just a setup_osx.sh to compile SDL lib, but how to build the whole project?
I tried "build-lin.sh", it's not working:
...
In file included from /Users/zhengying/lab/milton/src/gl.h:23:
/Users/zhengying/lab/milton/third_party/glext.h:54:9: error: 'GL_GLEXT_VERSION'
macro redefined [-Werror,-Wmacro-redefined]
define GL_GLEXT_VERSION 20180525
^
/Users/zhengying/lab/milton/third_party/SDL2-2.0.8/include/SDL_opengl_glext.h:56:9: note:
previous definition is here
there is just a setup_osx.sh to compile SDL lib, but how to build the whole project?
I tried "build-lin.sh", it's not working:
... In file included from /Users/zhengying/lab/milton/src/gl.h:23: /Users/zhengying/lab/milton/third_party/glext.h:54:9: error: 'GL_GLEXT_VERSION' macro redefined [-Werror,-Wmacro-redefined]
define GL_GLEXT_VERSION 20180525
/Users/zhengying/lab/milton/third_party/SDL2-2.0.8/include/SDL_opengl_glext.h:56:9: note: previous definition is here
define GL_GLEXT_VERSION 20140521
....
Any Suggestions. thanks.