Open IanMayo opened 5 years ago
Hi Ian,
Apologies if this caused embarrassment. I’m pretty sure that it wasn’t happening on my iPad but I may have missed it. I will test later. I suspect the map panning was overruled by the panning on the page overall and I will need to turn off pan/zoom on everything but the map. Which should be a line of code so no biggie.
P.S Hope it looked ok otherwise? Were they pleased?
On 19 Mar 2019, at 13:26, Ian Mayo notifications@github.com wrote:
Feedback: this morning I had chance to load your map on one of the customer's large touch-screen panels.
The two-finger zoom operation panned the whole page, not just the map component. So, as the game designer zoomed in, the outer buttons disappeared.
Note: the zoom-on and zoom-out SVG buttons do just zoom in/out on the map component.
Maybe we need to learn lessons on this, and put focus onto the map before pinch-to-zoom.
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Hey, nothing to apologise for - it was the whole point of testing it on their IT.
There were only 3 of us in the room, but the room still went silent as Ed panned in, then zoomed the hex grid on the large wall mounted monitor.
Precisely the correct level of razzmatazz :-)
Afternoon to you Ian,
Hope you've had a good week? Just caught a moment to test the page on my mobile and the zooming panning is working as expected - mysterious..
Any thoughts on why their environment is different?
One thing that is wrong is the page doesn’t fit in the screen properly - possibly because I am using clientHeight/clientWidth? It doesn’t account for the scrollbar/footer space.
On 19 Mar 2019, at 13:39, Ian Mayo notifications@github.com wrote:
Hey, nothing to apologise for - it was the whole point of testing it on their IT.
There were only 3 of us in the room, but the room still went silent as Ed panned in, then zoomed the hex grid on the large wall mounted monitor.
Precisely the correct level of razzmatazz :-)
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Hello @BMPMS , I'm mostly on Debrief, but I'm starting to see steps forward in the Game Designer implementation.
It was on the MS Windows touch-table that we encountered it. I haven't worked with them before. I can ask them the name of the specific model they're using, and maybe we can learn more about how it works.
I've a suspicion that the touch screen is just treated as another mouse. So, pinch just results in a mouse drag operation. Hmm, maybe not - since the mouse drag equivalent of the pinch operation would just zoom in.
The worst possible outcome would be me buying a MS Windows touch tablet for you to experiment on, but I'm sure neither of us want that :-)
I’ll have a browse on Stack Overflow…Might be an IE thing?
On 21 Mar 2019, at 16:10, Ian Mayo notifications@github.com wrote:
Hello @BMPMS https://github.com/BMPMS , I'm mostly on Debrief, but I'm starting to see steps forward in the Game Designer implementation.
It was on the MS Windows touch-table that we encountered it. I haven't worked with them before. I can ask them the name of the specific model they're using, and maybe we can learn more about how it works.
I've a suspicion that the touch screen is just treated as another mouse. So, pinch just results in a mouse drag operation. Hmm, maybe not - since the mouse drag equivalent of the pinch operation would just zoom in.
The worst possible outcome would be me buying a MS Windows touch tablet for you to experiment on, but I'm sure neither of us want that :-)
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It's almost certainly either IE or MS Windows related.
I've asked them for the model numbers for the wall mounted and rotatable touch screens. But, I know they're busy this week, so I've told them there's no rush for the answer.
I've just found out the model: C-Touch UHD Laser Sky
I've just had a play with the map on my ChromeOS Pixel Slate tablet - and had this behaviour: https://photos.app.goo.gl/EJiRPp8yDKXUkHSLA
(hopefully that link works).
As you should have seen - it's the whole page that zooms in (so we see the icons disappear at the bottom).
So, that's two operating systems where the issue happens.
Hmmm - the plot thickens. Great that we now have a test environment. Any chance there are any errors being thrown?
Not something for Friday afternoon but I’ll look at it with a fresh head early next week.
On 22 Mar 2019, at 12:55, Ian Mayo notifications@github.com wrote:
I've just found out the model: C-Touch UHD Laser Sky
I've just had a play with the map on my ChromeOS Pixel Slate tablet - and had this behaviour: https://photos.app.goo.gl/EJiRPp8yDKXUkHSLA https://photos.app.goo.gl/EJiRPp8yDKXUkHSLA (hopefully that link works).
As you should have seen - it's the whole page that zooms in (so we see the icons disappear at the bottom).
So, that's two operating systems where the issue happens.
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As ever, no rush :-)
I'm just recording this now, so I don't forget.
Just done some Googling on the issue, to see what other people have experienced. Found these:
Hey, the fix worked on the big screen!
The screen is 3840 by 2160. It does look really, really great. One item of feedback - I'll post it in a new issue (no rush).
Feedback: this morning I had chance to load your map on one of the customer's large touch-screen panels.
The two-finger zoom operation panned the whole page, not just the map component. So, as the game designer zoomed in, the outer buttons disappeared.
Note: the zoom-on and zoom-out SVG buttons do just zoom in/out on the map component.
Maybe we need to learn lessons on this, and put focus onto the map before pinch-to-zoom.