Whether all assets of force BRAVO are visible to force ALPHA
Whether specific assets of force BRAVO are visible to force ALPHA
We should allow multi-select for both. This is mapping channel renderer detail. So, it's provided for each force, for each renderer (core and milsymbol)
Design the data model, implement in the UI, follow up with admin pages.
The Game Designer should also be able to specify who can update per-asset visibility data.
Update: to keep this manageable, let's start off with just the force-level visibility
We need to allow two levels of visibility:
We should allow multi-select for both. This is
mapping channel renderer
detail. So, it's provided for each force, for each renderer (core and milsymbol)Design the data model, implement in the UI, follow up with admin pages.
The Game Designer should also be able to specify who can update per-asset visibility data.
Update: to keep this manageable, let's start off with just the force-level visibility