Closed kashyappiyush1998 closed 2 years ago
This is a constant txt file, right? Is there a way to get vertex colors and SMPL model generated from video? Thanks
you can get the SMPL-x model params (via SMPlify-x framework), but the appearance information itself is generated via the trained rendering network, not stored explicitly.
Thanks, I will try on your repo for [smplify-x]. I just had one more question,is there to achieve this using newer method like EXPOSE, which have better performance when it comes to time. I have tried Smplpix and it works using https://github.com/vchoutas/expose , however colour will be a issue there. Is there a general method to generate color.
sure, you can try regression-based methods like expose or more recent works (e.g. PARE or PIXIE), but optimisation-based methods give better alignment of 3D mesh and observed body keypoints, which simplifies rendering training step.
For inferring uv maps directly, check this issue. Short version: try Densepose or Texformer.
How do I get the corresponding SMPL textured model for my video with vertex color or UV map for my video input? As in #16 smplx_verts_colors.txt and the output from where do I get those