sergios1234 / monoxna

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Start working on audio (using Tao.SDL) #42

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Today I started to work with Tao.SDL audio

Original issue reported on code.google.com by gse...@gmail.com on 11 Oct 2009 at 12:17

GoogleCodeExporter commented 8 years ago
Wouldn't it be better if we use OpenAL. I think Tao.SDL Audio doesn't support 3D
audio. Correct me if I'm wrong

Original comment by timpam...@gmail.com on 11 Oct 2009 at 5:59

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
timpambor: I think OpenAL has porer support for C# (tao). I wasn't able to run 
example 
application. Anyway 3D won't be supported soon in mono.XNA.

I need some help:
- a way to create missing template classes (legal way)
- how to get audio out of .xnb file. Vlc doesn't play but says it's mp4a codec.
- wma (wma2 codec) licence? Am I allowed to just open it with some free codecs.

Original comment by gse...@gmail.com on 11 Oct 2009 at 8:34

GoogleCodeExporter commented 8 years ago
I wrote the headers for the content pipeline manually. There probably is 
software out
there that can make the process easier.

The .xnb files uses XNA specific headers that must be reverse engineered 
manually and
read using the ContentReader class. 

WMA licensing shouldn't be any problem, but I might be mistaken. There exist 
open
source codecs that support WMA so I'm guessing we can utilize them without any 
issues.

Original comment by lav...@gmail.com on 11 Oct 2009 at 10:40