Open GoogleCodeExporter opened 8 years ago
I've been thinking about this myself, but I haven't had the time to look into
it. Feel free to make the changes necessary.
Original comment by lav...@gmail.com
on 22 Nov 2011 at 8:52
I've made the quick switch on a base branch of MonoXNA and the performance
seemed to have degraded. This might be just because of OpenTK having a much
better debug assemblies and they actually check for errors on every OpenGL call
you make, but I'm not really dismissing my sloppy port either. Is there a
profiler of sorts for .NET/Mono?
Original comment by ali.scis...@gmail.com
on 15 Dec 2011 at 8:41
Beyond Microsoft profilers, I tend to use SlimTune
(http://code.google.com/p/slimtune/). It'll help track memory usage as well as
run-time costs. If you can post your changes (as a patch or a fork on git or
something) I can take a look and see if I have the same issues.
Original comment by gurwinde...@gmail.com
on 22 Mar 2012 at 3:27
I think this points to the OpenTK branch I've made
https://bitbucket.org/alisci01/monoxna/src/5a02ce836692
Most of the fringe development happens in the EffectPipeline branch, so I
haven't had much time to look into OpenTK.
Original comment by ali.scis...@gmail.com
on 22 Mar 2012 at 4:43
Original issue reported on code.google.com by
ali.scis...@gmail.com
on 21 Nov 2011 at 6:40