serpentiem / ddmk

Extensive gameplay mods and more for the Devil May Cry PC games.
zlib License
242 stars 13 forks source link

Normal progession #217

Closed bill5499 closed 3 years ago

bill5499 commented 3 years ago

Is it possible to have style and weapon switching without it all fully upgraded from the start? I don't like messing with the progression unlock system.

SteveCraft1 commented 3 years ago

I'm not sure but It seems that it's not possible to have newgame stuff with 2.7 version,you can try 2.6 since It don't force max upgraded styles or weapons but It can crash time from time and also mission 19 is Impossible to pass on 2.6

bill5499 commented 3 years ago

I'm not sure but It seems that it's not possible to have newgame stuff with 2.7 version,you can try 2.6 since It don't force max upgraded styles or weapons but It can crash time from time and also mission 19 is Impossible to pass on 2.6

Yeah, I might just do that. Although I noticed it said to solve the whole crash issue with Arkham is to disabled the mod temporarily. Does that mean I have to delete the files? Or just unchecked everything in the menu?

SteveCraft1 commented 3 years ago

I'm not sure but It seems that it's not possible to have newgame stuff with 2.7 version,you can try 2.6 since It don't force max upgraded styles or weapons but It can crash time from time and also mission 19 is Impossible to pass on 2.6

Yeah, I might just do that. Although I noticed it said to solve the whole crash issue with Arkham is to disabled the mod temporarily. Does that mean I have to delete the files? Or just unchecked everything in the menu?

just change Dinput8.dll to some other name to disable the mod entirely,then enable after that battle,you can even change it to Dinput.dll that it will disable it

bill5499 commented 3 years ago

I'm not sure but It seems that it's not possible to have newgame stuff with 2.7 version,you can try 2.6 since It don't force max upgraded styles or weapons but It can crash time from time and also mission 19 is Impossible to pass on 2.6

Yeah, I might just do that. Although I noticed it said to solve the whole crash issue with Arkham is to disabled the mod temporarily. Does that mean I have to delete the files? Or just unchecked everything in the menu?

just change Dinput8.dll to some other name to disable the mod entirely,then enable after that battle,you can even change it to Dinput.dll that it will disable it

Aight cool. BTW does this mod change anything for DMC 1 and 2?

SteveCraft1 commented 3 years ago

i'm not sure if you noticed but DDMK 2.7 version only have Mary.dll and Dinput8.dll,Dinput8 is to activate DDMK while Mary.dll is to use DDMK on DMC3,there is Eva.dll which activate DDMK for DMC1 and Lucia.dll which activate for DDMK for DMC2,the last version that you can have DDMK on DMC2 and 1 is 2.6 hotfix,after this version you won't see DDMK for DMC1 and DMC2 to say easier,it won't but i don't recommend using DDMK on DMC1 while playing normally because it broke spawn points(when you begin a mission) by mission 2 to the end making it impossible to play,also DMC2 only have a frame limiter

bill5499 commented 3 years ago

i'm not sure if you noticed but DDMK 2.7 version only have Mary.dll and Dinput8.dll,Dinput8 is to activate DDMK while Mary.dll is to use DDMK on DMC3,there is Eva.dll which activate DDMK for DMC1 and Lucia.dll which activate for DDMK for DMC2,the last version that you can have DDMK on DMC2 and 1 is 2.6 hotfix,after this version you won't see DDMK for DMC1 and DMC2 to say easier,it won't but i don't recommend using DDMK on DMC1 while playing normally because it broke spawn points(when you begin a mission) by mission 2 to the end making it impossible to play,also DMC2 only have a frame limiter

Wasn't planning on using it on DMC 1 and 2 anyway. So do I have to disable the mod completely like above or just not touch anything in the menu?

SteveCraft1 commented 3 years ago

if you use 2.6 Hotfix(which is the better version of before 2.7),you gonna need to disable the mod by either changing dinput8.dll name or dragging it out of dmchdc folder because it will crash on mission 19 boss battle even if you don't touch anything on menu,if you use a version before that,you'll only need to not activate anything on it to be able to play the second phase boss fight

bill5499 commented 3 years ago

if you use 2.6 Hotfix(which is the better version of before 2.7),you gonna need to disable the mod by either changing dinput8.dll name or dragging it out of dmchdc folder because it will crash on mission 19 boss battle even if you don't touch anything on menu,if you use a version before that,you'll only need to not activate anything on it to be able to play the second phase boss fight

Yeah I got that part, I was talking about how to disable it completely for DMC 1 and 2 since I don't actually need it for those games. I was thinking about deleting the Lucia.dll and the Eva.dll but not sure if that works.

SteveCraft1 commented 3 years ago

To disable It completely Just don't put Eva.dll and Lucia.dll on the folder

bill5499 commented 3 years ago

To disable It completely Just don't put Eva.dll and Lucia.dll on the folder

Okay thanks

SteveCraft1 commented 3 years ago

You're welcome

Proutbedaine commented 3 years ago

Is it possible to have style and weapon switching without it all fully upgraded from the start? I don't like messing with the progression unlock system.

Yes I made posts/threads regarding that too (Just go a few threads down, I really go in detail about it). I'd love for it to be optional too. I did use DDMK 2.6 for DMC3 and I must admit it almost does everything I need it to.

I think the only things that bothers me with that version are:

berserkingyadis commented 3 years ago

+1 for making the unlocked progression optional/non-default in 2.7. i have seen alot of people mentioning this on here, reddit and the steam forums, there is high demand for not unlocking everything instantly, myself included.

serpentiem commented 3 years ago

Is it possible to have style and weapon switching without it all fully upgraded from the start? I don't like messing with the progression unlock system.

No, it's necessary to set the expertise to max, otherwise characters will unexpectedly lose access to moves.