serpentiem / ddmk

Extensive gameplay mods and more for the Devil May Cry PC games.
zlib License
237 stars 13 forks source link

Requests #233

Open serpentiem opened 3 years ago

serpentiem commented 3 years ago

Post your feasible, mod-related requests here. Maybe someone in the future will implement them.

I will update the first comment occasionally to include new requests.

Devil May Cry 1

Devil May Cry 2

Devil May Cry 3

Devil May Cry 4

Gorillaisdork commented 3 years ago

pcsx2 2020-08-18 18-50-26-30 an overdrive that lets you hold rebellion in a stance and you can release it whenever you want to pull off perfectly timed attacks.

SteveCraft1 commented 3 years ago

Custom UI(or being allowed to change or add a New image for it) for the bars section

AceDecimation commented 3 years ago

The ability to change the controls in the first 2 games, I couldn't get into dmc one because it lacks the ability to implement my personal control scheme

frog4510 commented 3 years ago

1: It is a hassle to redo the settings of the mod every time I install it. Is it possible to make a function to take over the settings? 2: Are there any plans to bring back the style changes and other features of DMC3's staff roles in battle?

serpentiem commented 3 years ago

I answered you over at #232.

serpentiem commented 3 years ago

pcsx2 2020-08-18 18-50-26-30 an overdrive that lets you hold rebellion in a stance and you can release it whenever you want to pull off perfectly timed attacks.

Hmmm, interesting. Shouldn't be too hard to implement as something like stalling Quick Drive as long as you hold the melee attack button.

AceDecimation commented 3 years ago

Is it possible to change the bind of dmc4 vergils drive and kick 13 into the binds of His Dmc5 Self? down-up leftstick then melee attack?

ba-yo commented 3 years ago

The addition of enemy AI acknowledgment of other player actors.

SteveCraft1 commented 3 years ago

Addition of Teleporting the other players to same position(or around the player) by pressing a button,this can be good for DMC4(especially on Nero's campaign)

frog4510 commented 3 years ago

Is it possible to add the ability to skip the staff roll combat and the co-op part with Vergil in mission 19 like the style switcher in the old version of 3SE? I think it would be possible to make it compatible with the ability to skip the first half of Arkham in mission 19 by making it impossible to select one after the other.

SteveCraft1 commented 3 years ago

Is it possible to add the ability to skip the staff roll combat

I'm pretty sure you can skip staff roll by pressing start so i don't know what you mean exactly

frog4510 commented 3 years ago

In the 2006 version of the 3SE style switcher, it was possible to skip the staff roll fight without pressing the start button.

SteveCraft1 commented 3 years ago

oh,i got now, i just never played 2006 version so i didn't knew of that sorry for the trouble

frog4510 commented 3 years ago

Don't worry about it.

frog4510 commented 3 years ago

Is it possible to reduce the number of point blank strokes?

Azurfel commented 2 years ago

Full Collection

-4:3 aspect ratio/resolution support with viewport, HUD placement, and letterboxed FMVs matching the original PS2 presentation. (If Ultrawide support is even possible, it would likely require the same mechanisms.)

DMC1

-PS2 NTSC-U difficulty modifiers ("Player deals 80% normal damage" and "Player takes 120% normal damage") [Reference]

-Heaven or Hell difficulty/Hell and Hell difficulty. (Tho i suppose Hell and Hell would be a smidge mean without Gold Orbs xD)

-Either DMC1HD's viewport has been vertically cropped compared to the PS2 version, or the relative FOV is very slightly lower. It would be nice to be able to correct this. (Strangely, this does not appear to be an issue with DMC2HD or DMC3HD.) [Comparison]

-I'm guessing that game speed adjustment (separate from framerate) isn't possible for DMC1 given that it is on the list for DMC2 but not DMC1?

-Not even sure this one would be remotely plausible with available game assets, but it's nice to dream: Playable Trish.

CHSPlayer commented 2 years ago

DMC3 Option to change Vergil teleport distance

MaksimIwashkin commented 2 years ago

Can you, please, add option to switch weapons in arbitrary and linearly mods in same time like in Nintendo switch version. I think, all u have to do is just add trigger/command to switch weapon one time forward, when weapon switch command is inputted (button started to hold idk) in arbitrary mod. Actually, I wonna do it by myself, but I don’t have time and energy to learn your code yet T-T.

P.s. sorry for bad English

GitHubro5 commented 2 years ago

I classified requests for each game.

DMC3SE

· Option to independently store and manage control settings between Dante and Vergil. · Option to play all Bloody Palace floors with DMD difficulty

DMC4SE

· Option to freeze enemies but hitting effects free on them (because when a lot of hitting effects accumulate, the game is slowed down) · Option to spawn enemy · Option to disable Motion Blur effect · Option to enable original DMC4's Full House mechanism (Full House mechanism difference between original and SE: https://www.youtube.com/watch?v=WKws_xl2gmg) · Boss Rush mode

DMC3SE, DMC4SE

· Option to allocate and use keys such as - = [ ] \ ; ' , . / caps lock ' / * keypad keys to control the characters · Option to adjust various aspect ratio/resolution support without letterbox/Pillarbox effect · Option to reset all categories settings to default · Option to randomize Bloody Palace floors · Option to randomize Bloody Palace enemies · Option to replace enemy · Option to adjust the number of enemies. · Option to stun, float high enemies with one shot just like normal status even if enemies activate Devil Trigger (for combo practice)

GitHubro5 commented 2 years ago

DMC4SE

· Option to disable camera events (such as "Portal has appeared!" scene, or "Red Wall has dispersed!" scenes)

I found two scripts that work for this option. However, only DMC4SE-only scripts exist. There seems to be no other series-only scripts at this time.

In the case of Script 1, the key item acquisition window does not appear at the start of mission 14 and 18, but appears on full black screen instead. To solve this problem, press the start button then press the X/A button to go into the item menu and the screen will return to normal.

There are all two types of scripts options in the cheat table file. SuperTrainer V9 only has Type 1 script option.

If any other problems are found, I'll report.


Type 1 (No "Screen Blink" issue but has other issue for certain missions or parts)


//Script from CrazyMelody [enable] DevilMayCry4SpecialEdition.exe+114651: xor eax, eax mov eax, 6

DevilMayCry4SpecialEdition.exe+114E2D: jmp DevilMayCry4SpecialEdition.exe+114E4A

[disable] DevilMayCry4SpecialEdition.exe+114651: movzx eax,byte ptr [eax+DevilMayCry4SpecialEdition.exe+115238]

DevilMayCry4SpecialEdition.exe+114E2D: jne DevilMayCry4SpecialEdition.exe+114E4A


Type 2 (Causes one time "Screen Blinking" quickly when camera events occur)


[disable] DevilMayCry4SpecialEdition.exe+114B3C: cmp byte ptr [esi+000000AC],00

[enable] DevilMayCry4SpecialEdition.exe+114B3C: cmp byte ptr [esi+000000AC],01


These script's source is in the cheat engine table, which can be found at the link below. The other link is an external trainer program called SuperTrainer V9. As a result of testing, the functions of the two are the same.

Players who need these options until future DDMK updates can try them. Of course, it is very cumbersome to use these options because an external program is required every time. If feasible, I hope that these two type options will be added as a future DDMK update.

Cheat Engine Table: https://fearlessrevolution.com/viewtopic.php?t=1132 SuperTrainer V9: https://mega.nz/folder/ol1H1SYb#8AIqVhznIM9SZbONNOOUjg

muhopensores commented 2 years ago

Any info on how to build latest master? Zip folder was missing, i got it and .lib from older commits, but then it throws undeclared identifier at \ddmk\Mary\SoundRelocations.ixx(21,34): error C2065: at IntroduceData(bodyPartDataAddr, bodyPartData, BodyPartData, return); do i have to preprocess those files or something? Tested on VS2019 cl.exe version 19.29.30133. I managed to build serpentiem/ddmk@80512d1 before by using MsBuild tricks and cmake (yeah, yeah i know, had to use it to get visual studio solutions)

CHSPlayer commented 2 years ago

DMC1 Improved bangle of time, activated faster and easier like Quicksilver

SteveCraft1 commented 2 years ago

If possible and you want to do it. DMC1 Multiplayer,i know that coop potential on this game is quite low since it only have one character but it can make Hard difficulty a possibility for those who don't know/like to chesse the game to finish Hard and even start some potential combo without reset state having to be used so many times for better combos

Ronneberg468 commented 2 years ago

Hey would it be possile to make the nelo angelo Dt from dmc3s corrupt vergil costume to become its own playable character and not tied to the dt transformation

chaosPDRN commented 2 years ago

DMC 3 A way to change the color of summon swords :)

Johnnydana commented 2 years ago

Regarding DMC3's camera actor issue, I have another request that I think would be easier to implement and probably fix a lot of issue.

Let us automatically set camera values that are applied for all levels (great for Bloody Palace Coop) and can be turned ON (set values) or OFF( default on new load/room) with a key (say Right thumb stick if we choose that and don't want character switch since it's for COOP).

Or ideally, a tracker for the battle (on or off) so that it automatically zooms in if not in battle and zooms out in battle.

Thank you for hard work.

SuperfieldCU commented 2 years ago

Was #183 ever implemented?

Gorillaisdork commented 2 years ago

Assign the holdable Quick Drive with a single melee attack key without holding the style button.

ergokergoeoorg commented 2 years ago

Hi serpentiem,

I was wondering if you can make it possible for the Add Actors in DMC 4 ddmk to be AI partners so they can fight monsters alongside you?

DevilOfNightSky commented 2 years ago

I think “Absolute Unit” should be enabled by default, I noticed my level was initialize from the start, I almost thought it is bug.

Gorillaisdork commented 2 years ago

Add Analog Limited for DMC 1, 3, and 4

Hector021 commented 2 years ago

Is it possible to add the basic Actor parts that you've made for DMC 3 now for DMC 4 Dante?? what I have in mind is:

some input change options for example:

Ronneberg468 commented 2 years ago

Any way to make the spawned actors in dmc4 invisible and only make them visible when you switch to them.

alexanderROFL commented 2 years ago

Slowly working on enemy spawner until we get something totally amazing. As great as enemy spawner is,trust me i love it and was insanely hyped by it,it has huge potential to be way better. Enemy spawner currently is best used only in arena like rooms,for example mission 2 works good for spawner,but big issue with it is you have to spawn all enemies you want at once and if you want diffrent wave of enemies,you have to be crazy quick in mod menu and spawn enemies manually while action is going on,i mean we got potential for something way better. It would be insane if you could somehow edit/replace each enemy from mission for example so each player makes their own enemy layout,or even something that sounds like a dream,have ability for us to create whole game with our own enemy setups and have it written somewhere like a cfg file,so when i want to make a diffrent campaign,i edit some sections with notepad. Again,enemy spawner even in its current state is great for true dmc fan,u go to geryon arena for example and spawn 2 beowulfs and 2 hell vanguards and have fun. Im just saying,in few years time,there is potential to make something bigger out of this.

Forgot7en commented 2 years ago

DMC1:

DMC2:

jesuscc1993 commented 2 years ago

A walking/running speed multiplier would be very much welcome, on all entries. For a fast paced action game, the "pace" is really slow... Ideally the user should have the option to set the multipliers themselves but if that were to be too much trouble I think something like 120-125% should do the trick.

Gorillaisdork commented 2 years ago

A photo mode feature for DMC1 and DMC3. Imagine how many iconic moments you can capture in the gameplay

Egor4ikBOOM7 commented 1 year ago

I think it would be fun if we could change the colors and transparency of weapons.

Also i think it would be nice if we could change vergil's weapons loadout

Ehiffi commented 1 year ago

DMC 3 SE Dante weapon switching, option to have hybrid version of linear and arbitrary, as I sometimes just want to press R2 to switch to next weapon. But I need to hold and select it with the stick. It's inconvenient.

TrainerRad164 commented 1 year ago

@serpentiem is it possible to include the style switching effect from the switch port for DMC 3? Or least able to emulate the effects? Something similar to Mstislav Capusta's Mod.