serpentiem / ddmk

Extensive gameplay mods and more for the Devil May Cry PC games.
zlib License
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(DMC3) Have their own checkbox activation for the Style and Weapon Switcher for the latest version #325

Open ProjectXsent opened 1 year ago

ProjectXsent commented 1 year ago

I really appreciate everything you have done so far but is it possible to separate the Style and Weapon Switcher again from the Actor on the recent versions? I'm currently using the 2.6b2 hotfix version since it has the feature that I wanted so far (I only enabled Style Switcher since I haven't found the rest of the weapons yet in game - Currently on Mission 14 now and got all the Devil Arms but 1 last missing for the Firearms, managed to make all Styles to reach Lv. 2) and I read that there were crashes at Mission 19 and saw that you solved the crashes on the 2.7 versions.

So yeah, I'm not sure if it's still possible but if not, guess I'll go disable the mod when playing Mission 19 just like what you said on the notes.

SilverLeg commented 1 year ago

I really appreciate everything you have done so far but is it possible to separate the Style and Weapon Switcher again from the Actor on the recent versions? I'm currently using the 2.6b2 hotfix version since it has the feature that I wanted so far (I only enabled Style Switcher since I haven't found the rest of the weapons yet in game - Currently on Mission 14 now and got all the Devil Arms but 1 last missing for the Firearms, managed to make all Styles to reach Lv. 2) and I read that there were crashes at Mission 19 and saw that you solved the crashes on the 2.7 versions.

So yeah, I'm not sure if it's still possible but if not, guess I'll go disable the mod when playing Mission 19 just like what you said on the notes.

Are you talking about DM3? Played with the latest version of the mod, without crashes. The weapon itself was manually disabled and added as the story progressed. The only thing I didn't find for swords is where to reset the pumping (they were initially improved to the maximum. But guns can be improved). In the store in the second and third point of the game crashes, so you can't buy a first aid kit and so on.

ProjectXsent commented 1 year ago

Oh thank you for the response. I forgot to tell why I need the old checkboxes, I was planning to stream this game using this mod but the latest version gives me access to all weapons and firearms at Mission 1 which I would like to mention that it automatically gives Dante his red coat rather than him being shirtless (I also checked the "Ignore" option on the Costumes but he still has his red coat).

I also cannot hide DDMK's UI on OBS Studio (which I tried running DMC3 as Admin or left "Capture third-party overlays" unchecked) which I don't want the viewers see me tinkering it and might find this as a "cheat". Also the "Customized"/Divinity Statue was modded in the 2.7 versions and I can't seem to select 2 Devil Arms/Guns.

When it comes to the Style and Weapon Switcher, their checkboxes are tied to the "Enable" in the Actor Module in which if I disable it, both Style and Weapon Switcher won't work but I would like to use the Style Switcher feature.

Speaking of game progress, starting Mission 14 I tried to use the 0.9 version (found in his reddit releases, Weapon Switcher was not yet implemented in that version) to finish the game, managed to Lv. 3 Swordmaster and Royalguard and it didn't crash on the 2nd part of the Mission 19 but cannot switch Styles during the Mission 20 End Credits.