servicetitan / Stl.Fusion

Build real-time apps (Blazor included) with less than 1% of extra code responsible for real-time updates. Host 10-1000x faster APIs relying on transparent and nearly 100% consistent caching. We call it DREAM, or Distributed REActive Memoization, and it's here to turn real-time on!
MIT License
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Live sample at https://fusion-samples.servicetitan.com/ is broken in wasm mode #640

Closed jafin closed 1 year ago

jafin commented 1 year ago

When attempting to run the demo https://fusion-samples.servicetitan.com/ and selecting wasm.

Receive error

An error has occurred. This application may no longer respond until reloaded. [Reload](https://fusion-samples.servicetitan.com/)

console shows error

blazor.webassembly.js:1 crit: Microsoft.AspNetCore.Components.WebAssembly.Rendering.WebAssemblyRenderer[100]
      Unhandled exception rendering component: Arg_NullReferenceException
System.NullReferenceException: Arg_NullReferenceException
   at Microsoft.AspNetCore.Components.RenderTree.RenderTreeDiffBuilder.UpdateRetainedChildComponent(DiffContext& , Int32 , Int32 )
   at Microsoft.AspNetCore.Components.RenderTree.RenderTreeDiffBuilder.AppendDiffEntriesForFramesWithSameSequence(DiffContext& , Int32 , Int32 )
   at Microsoft.AspNetCore.Components.RenderTree.RenderTreeDiffBuilder.AppendDiffEntriesForRange(DiffContext& , Int32 , Int32 , Int32 , Int32 )
   at Microsoft.AspNetCore.Components.RenderTree.RenderTreeDiffBuilder.ComputeDiff(Renderer , RenderBatchBuilder , Int32 , ArrayRange`1 , ArrayRange`1 )
   at Microsoft.AspNetCore.Components.Rendering.ComponentState.RenderIntoBatch(RenderBatchBuilder , RenderFragment , Exception& )
   at Microsoft.AspNetCore.Components.RenderTree.Renderer.RenderInExistingBatch(RenderQueueEntry )
   at Microsoft.AspNetCore.Components.RenderTree.Renderer.ProcessRenderQueue()
alexyakunin commented 1 year ago

Yep, I know :) Samples are hosted by ServiceTitan, and it looks like no one watches over this deployment for a while :) I'll let them know.

jafin commented 1 year ago

Apologies, I thought it was an artifact from this project.