servo / euclid

Geometry primitives (basic linear algebra) for Rust
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Transform3D's transform_point_homogeneous should be transform_vector_homogeneous #386

Closed nical closed 4 years ago

nical commented 4 years ago

...or better: transform_homogeneous_vector, since it transforms HomogeneousVectors.

Not a big deal, just itches me a little. Something to sneak in next time there's a motivating breaking change.