Closed pcwalton closed 4 years ago
Also, ensure there is always a dummy texture bound to every parameter in the OpenGL backend.
These together stop the macOS Radeon drivers from recompiling the shader on every drawcall.
Possibly addresses #300.
Also, ensure there is always a dummy texture bound to every parameter in the OpenGL backend.
These together stop the macOS Radeon drivers from recompiling the shader on every drawcall.
Possibly addresses #300.