Open leoyanggit opened 4 years ago
You can use draw_image
for pubImageData
.
Getting it back is a bit more involved and not even possible on WebGL.
Pathfinder renders everything at once, so you will have to finish the Scene to render it and get the texture. See here for an example
Currently I'm using readPixels
for WebGL backend. Yes I need to build and render the scene before I do that.
I would like to implement them, yes. getImageData()
will not be introspectable without consulting the Renderer
, however, because the CanvasRenderingContext2D
has no access to the raw pixel data.
Hi there! I wonder if we have plan to implement
getImageData
andpubImageDta
like what browser has. Or are there already some APIs that can do that but I'm missing them?