Tried to compile this for stable-i686-pc-windows-msvc, and got the following error:
error[E0512]: transmute called with types of different sizes
--> C:\Users\Sgeo\.cargo\registry\src\github.com-1ecc6299db9ec823\rust-webvr-0.9.10\src\api\openvr\display.rs:152:46
|
152 | self.frame_texture.handle = unsafe { mem::transmute(layer.texture_id as u64) };
| ^^^^^^^^^^^^^^
|
= note: source type: u64 (64 bits)
= note: target type: *mut std::os::raw::c_void (32 bits)
error: aborting due to previous error
For more information about this error, try `rustc --explain E0512`.
error: Could not compile `rust-webvr`.
I assume that this is because I'm compiling for 32-bit.
Tried to compile this for stable-i686-pc-windows-msvc, and got the following error:
I assume that this is because I'm compiling for 32-bit.