Open jrmuizel opened 6 years ago
There's (at least) two known issues here (that we have existing bugs for).
One is that we don't correctly handle bounding rect and plane-splitting when a plane goes behind the near plane (@kvark is planning to take a look at fixing this).
The other one is an optimization case - at the moment as soon as we enter a 3d rendering context, we apply plane-splitting and off-screen rendering to every plane encountered. In the vast majority of real cases, the plane-splitting is actually redundant (e.g. if there's no intersections) and we can detect this and skip the off-screen rendering for this context.
Rendering is broken and performance is terrible See also https://bugzilla.mozilla.org/show_bug.cgi?id=1422051