Open kwinteng opened 7 years ago
Can confirm that this is not related to Alive. Running into the same thing with VCOM AI
It only happens on Linux host.
Modset
ace, cba_a3, overthrow, advancedrappelling
works on a windows host but not a linux host or docker image
I believe this the same issue https://github.com/sethduda/AdvancedUrbanRappelling/issues/11
I can confirm that using this mod makes units stop not even move a bit on linux dedicated server (arma1.70) - same issue as on https://github.com/sethduda/AdvancedUrbanRappelling/issues/11 same issue is on DAC generated mission or BIS dynamic simulation
How are your units spawned?
On Jun 18, 2017 10:03 AM, "Damian Gola" notifications@github.com wrote:
I can confirm that using this mod makes units stop not even move a bit on linux dedicated server (arma1.70) - same issue as on sethduda/ AdvancedUrbanRappelling#11 https://github.com/sethduda/AdvancedUrbanRappelling/issues/11
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Well - DAC has it own spawners, in triggers via parameters. Using BIS DynamicSimulation i place them on map manually - give'em waypoints etc. but with this mod they stuck in position used in rappeling animation and cant do anything.
Had the same issue while running Exile in a docker image (Debian 8) : AI is OK until I enable Rappelling...
Did someone a workaround?
Did some tests: pb comes from cfgAnimations.hpp. Comment last line in CPP (#include "cfgAnimations.hpp") seems to solve pb.
Honestly, I don't understand the purpoise of this file : not using it must have side effects, but I did not found it...
Issue persists even with 0 other mods in latest version of ArmA (v1.90)
Appearantly Adv rappelling (or urban rappelling) isn't playing nice with ALiVE The generated AI groups fire without raising their weapon and do not move (stuck in rappel animation)
https://github.com/ALiVEOS/ALiVE.OS/issues/239
I have no further information just yet