sethduda / AdvancedSlingLoading

Advanced Sling Loading (Arma 3)
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Overrides Don't work #18

Open hobart666 opened 7 years ago

hobart666 commented 7 years ago

As the title states these overrides I'm putting in my mission's init.sqf do not work. These are the ones I'm using: ASL_SLING_RULES_OVERRIDE = [ ["All","CAN_SLING","All"] ]; and ASL_HEAVY_LIFTING_MIN_LIFT_OVERRIDE = 0; of course I started with a much higher weight and worked my way down and have been trying to pick up a qilin with an orca and its a total no go. I've even gone as far as setting it to 0 in the script and it's still a no go, this is what I have in this commit https://github.com/hobart666/ArmA3_Wasteland.Altis-dev/commit/dbf191a2d5326b7bf96d1debc976921b6c478725 EDIT: We can't pick up anything with a Huron or anything else for that matter. default script/mod/however, this is the sole reason I attempted overrides to begin with.

sethduda commented 7 years ago

Are you seeing the same results in single player as well? My guess is that the code to allow for heavy lifting isn't getting executed in MP due to your CfgRemoteExec rules. Check your mission's remote exec rules.

On Wed, Jun 7, 2017 at 5:07 PM, hobart666 notifications@github.com wrote:

As the title states these overrides I'm putting in my mission's init.sqf do not work. These are the ones I'm using: ASL_SLING_RULES_OVERRIDE = [ ["All","CAN_SLING","All"] ]; and ASL_HEAVY_LIFTING_MIN_LIFT_OVERRIDE = 0; of course I started with a much higher weight and worked my way down and have been trying to pick up a qilin with an orca and its a total no go.

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hobart666 commented 7 years ago

Ahh yes, I'll try that thank you. I didn't think about that since no one was getting kicks from the antihack. Crossing fingers, A3Wasteland's use of R3f logistics for lifting is silly to me. I assume it's the reason the script without overrides added to the init isn't working.