Open GoogleCodeExporter opened 8 years ago
Wii on/off power button won't turn off wii ... sometimes turns off wiiflow
(blackscreen and no sound) but wii stays on never powers off - half to hold
button for five seconds. Using wiiflow 4.03 not sure what revision it started
on. Sometimes get a code dump.
Original comment by fledge68
on 2 Nov 2012 at 7:09
having issues out of nandemu for some reason i am unable to get the emunand to
load in wiflow 4.3.0. This occurs with the emunand on the sd of usb fat 32. the
loader seem to see the real nand no matter what.
Original comment by justin_g...@yahoo.com
on 5 Nov 2012 at 4:29
Left arrow on button selection in global settings disappears when u hover over
it. Using r781.
Original comment by MassiveR...@gmail.com
on 6 Nov 2012 at 9:36
Cannot delete games, progress bar shows game deleted, but game is still there
and playable even after reloading cache.
If fanart is enabled there is banner and fanart corruption. Let me know and I
can provide you with fanart that will reproduce the issue. Not all are
corrupted but about 1/2 of them are 400+ games.
Original comment by MassiveR...@gmail.com
on 8 Nov 2012 at 5:22
Forgot to add using r783. Let me know if pics are helpful.
Original comment by MassiveR...@gmail.com
on 8 Nov 2012 at 5:23
Fixed my wii shutdown problem while using wiiflow. after trying d2x 9 I
downgraded back to what i thought was d2x 8 final but it was beta 41 instead.
I just installed d2x 8 final for sure this time and it works. yeah!
Original comment by fledge68
on 8 Nov 2012 at 1:33
I know you hate to hear this but
r783 problems:
1. left/minus button on multichoice buttons disappears when you select it. (you
know about that one)(default theme only)
2. adjust coverflow menu - coverflow significantly slows down when gui buttons
are on screen.
3. sega.ogg causes wiiflow to crash when selecting a sega plugin game. yes it's
the one that comes in your plugin pack. snes.ogg is fine. gameboy.ogg either
crashes or causes the pointer to disappear.
and the others reported by MassiveRican.
I'm not nit-picking. Just thought you should know.
Original comment by fledge68
on 8 Nov 2012 at 5:55
wanna mention some graphic issue i got in r784+
for a second or 2 the background wont fit my 16/9 Tv with component cables, the
background is to small and it happens every time i change view, going back from
watching a banner and going out of settings...
Cheers
Original comment by tonny4...@gmail.com
on 14 Nov 2012 at 1:40
sorry i mean r785+, not r784 sorry
Original comment by tonny4...@gmail.com
on 14 Nov 2012 at 1:44
lol why would he hate to hear about bugs, it's what this issue is for ;) I'm
sure he actually enjoys it ;P
Fledge68 I couldn't reproduce your issue with the sega.ogg and sega plugin
and,I launched 5 different games with no issue and returned to loader and
system menu appropriately from the options.
Original comment by MassiveR...@gmail.com
on 14 Nov 2012 at 2:25
[deleted comment]
Thanks Massive for letting me know - so I deleted my plugin ogg files and
reinstalled them with Fix's plugin pack 6 and they played fine but as I
scrolled right or left wiiflow would either code dump or the pointer would
disappear. I figure my ogg files got corrupt so something else must've too.
So I deleted my entire cache folder and ran wiiflow and let it recreate the
cache files and lists (man is it slow and making cache files). When it was
done everything works great!
So the main problems I have now are still #1 above and the one mentioned by
tonny4446. I have a feeling that has something to do with the mainLoopCommon
in menu.cpp Fix recently moved a couple of lines of code
m_vid.prepare();
m_vid.setup2DProjection();
and my guess is it causes wiiflow to draw the background the wrong size the first time.
Original comment by fledge68
on 15 Nov 2012 at 2:27
[deleted comment]
Yea sometimes I've deleted my entire cache folder in the past as well to get
things going right.
ok so r787 fixes the corrupt fanart and banner, however enabling fanart is
still unusable it codedumps quickly during or after I back out of selected
game, scroll left or right a few times, or back out and select another game. If
u need a pic let me know ;)
I also get the issue with the left button and the screen size redrawing itself.
Original comment by MassiveR...@gmail.com
on 15 Nov 2012 at 5:23
I can't reproduce the issue with the background, can you please exactly explain
which theme to use, which wii settings and what to do then in wiiflow? I
switched my theme alot, switched the bgs in wiiflow with going there and there
and it always looked fine here... Also about the fanart, I'll may try to use
alot of different fanarts to get some codedump, I'm sure its some easy to fix
issue.
Original comment by fix94.1
on 15 Nov 2012 at 6:37
I have the full set of fanart created by Gaiaknight, it's like 350+ I think.
I'm using the default theme with an older default.ini, maybe that's my problem.
I'll delete the default.ini and report back. Also using the wiiflow.ini created
by r783, today I'll test r787 with it's own wiiflow.ini
Original comment by MassiveR...@gmail.com
on 15 Nov 2012 at 9:33
Fix, the background size issue isn't theme related. It seems to be related to
the size and offset settings and page 6 of config. If you have the default
(640,480,0,0) the background is fine. but if you change any of those you will
see the background grow in size as you change pages. I have an old tv with
overscan so i have adjust mine to fit better. I have a feeling somewhere the
code for the background got changed recently and now it doesn't account for the
adjusted settings (it might be set to only use 640 by 480 the first time)
Original comment by fledge68
on 16 Nov 2012 at 1:05
could not have said it better than fledge68 did, but its the same issue on a
led tv with component cables
Original comment by tonny4...@gmail.com
on 16 Nov 2012 at 2:57
lol I find the same thing out last night that Fledge68 posted, I have an old
CRT so I always adjust the width and height, but when I started up r787 with a
fresh wiiflow.ini it didn't have the bg problem.
Seems Fix94 already commited a fix for it plus fanart fix. I'll post back here
or on thread on results.
Original comment by MassiveR...@gmail.com
on 16 Nov 2012 at 11:33
Rev 773+
Os X does not support 'mv -u' it uses 'mv -n' in trunk/Makefile
Simplest fix is to remove -u from both mv calls
Original comment by loophol...@gmail.com
on 17 Nov 2012 at 2:29
Rev 780+ I think
Fix for OS X parameter ordering issue in svnrev.sh
Line 39 ... rev_date=`date +%Y%m%d%H%M -u`
change to rev_date=`date -u +%Y%m%d%H%M`
This should not affect linux variants as they accept parameters in any order but
OS X is more pedantic
Thanks
Original comment by loophol...@gmail.com
on 17 Nov 2012 at 2:33
I have a strange problem with the pointer disappearing when I select a plugin
from the source menu sometimes my pointer disappears and sometimes it doesn't.
I can still move the covers but can't point at anything. Noticed this a while
back approx. r785. And it does it on the default theme as well so i don't think
it's theme related unless it's coverflow related. Anyone else have this issue?
Original comment by fledge68
on 17 Nov 2012 at 2:52
oops forgot to mention it only happens when you select a game and coverflow
screen changes to the selected coverflow mode.
Original comment by fledge68
on 17 Nov 2012 at 2:53
fledge, may apply the patch I've attached here with the latest r789 and see if
the issue is still there
Original comment by fix94.1
on 17 Nov 2012 at 4:34
Attachments:
Awesome! I didn't try the patch but r792 works great - no more vanishing
pointer.
Original comment by fledge68
on 18 Nov 2012 at 2:19
Yea I just commited it because I also saw the devolution detection was broken
:P Great to hear it helped, I hope 64kb are enough as stack now :) And
loophole, we'll do that if its really needed, but now with 4.0.4 you wont need
to recompile everything again.
Original comment by fix94.1
on 18 Nov 2012 at 4:57
Hi! There seems to be a problem in 4.0.5 r801 (and also in 4.0.4) in the "NAND
Extractor" tool!
When I try to use, I get this error:
No valid FAT partition found for NAND Emulation!
I'm using a FAT16 formatted 2GB SD (non HC) card with more than 1GB free.
My games are in a 16GB FAT32 USB pen (with less than 100MB free).
And here's some sections of the generated "wiiflow.ini" (original and
unchanged) from a clean install:
...
[GAMES]
cheat=no
current_item=SUKP01
dump_list=no
last_cf_mode=1
partition=1
save_emulation=0
savepartition=-1
savepath=/wiiflow/nandemu
show_full_banner=no
sort=0
...
[NAND]
disable=yes
partition=1
path=
...
Am I doing something wrong or is this a bug?
Is it trying to save to the USB instead of the SD?
Can you tell me how to solve this issue?
Thank you very much!
Original comment by francisc...@gmail.com
on 30 Nov 2012 at 10:56
NAND view always runs in full mode regardless if you set it to partial. proof -
make sure your real nand and emu nand have the same mii. remove that mii from
your emunand (savegame manager gx can do this). now run a game that uses mii's
in full mode and notice the mii is gone (good). run the game again in partial
and notice the mii is still gone (bad). It should be there because in partial
mode you are using the real nand for mii's. Also make sure in wiiflow.ini the
use real mii's and real config are set to 'no'.
Speaking of those settings - they are broke. when set to 'yes' the rfldb.dat
and sysconf files are supposed to be copied to your emunand but all it does is
replace them with 0kb files that screws up your emunand. I always leave them as
'no'.
Original comment by fledge68
on 21 Dec 2012 at 1:57
Original issue reported on code.google.com by
fix94.1
on 17 Aug 2012 at 4:36