Extrude and bevel had a bunch of issues that were first reported in #2 months ago. I've finally found the will to go back down in the half-edge trenches and find the solution! Hopefully there will be no more bugs in these nodes.
The "collapse edge" has been fixed: It didn't handle correctly the case where an edge of a triangle was collapsed. The operation now causes the whole face to be deleted and leaves all half-edge pointers in a consistent state.
Bevel and extrude did not behave correctly around the boundary. Among other things, this means you couldn't extrude a flat polygon upwards (as reported on #21). This is now fully supported.
Extrude and bevel had a bunch of issues that were first reported in #2 months ago. I've finally found the will to go back down in the half-edge trenches and find the solution! Hopefully there will be no more bugs in these nodes.
The "collapse edge" has been fixed: It didn't handle correctly the case where an edge of a triangle was collapsed. The operation now causes the whole face to be deleted and leaves all half-edge pointers in a consistent state.
Bevel and extrude did not behave correctly around the boundary. Among other things, this means you couldn't extrude a flat polygon upwards (as reported on #21). This is now fully supported.