Closed Zireael07 closed 2 years ago
practically equivalent to what took me many months of coding in Godot (because I had to figure out how to use the mesh procedural generation classes, how to create a triangle, a quad, how to subdivide etc.).
This makes me so happy! :smile: What you describe is the whole reason I started this project, I'm happy it's working well for you at such an early stage, and thanks for all the great contributions so far!
Title
5 nodes total, and the ability to preview at any stage of the generation, outputs what is practically equivalent to what took me many months of coding in Godot (because I had to figure out how to use the mesh procedural generation classes, how to create a triangle, a quad, how to subdivide etc.). One more node to give some faces a separate material and then some fiddling with an optional storefront would do the rest...