Closed GoogleCodeExporter closed 9 years ago
Why do you expect this behavior? As far as I can tell, Adobe's Sound and
SoundChannel classes behave the same way. Timing sounds will have to be done by
yourself. But there is some help there.
A WavSoundChannel, when at the end of playing (inluding all loops), will fire
an Event.SOUND_COMPLETE event. Listening to that you know when a sound channel
completed playing a sound.
Original comment by b.bottema
on 14 Aug 2012 at 1:43
Yes, tx, actualy i did in the same way you explained here and it worked. I just
didn't updated the issue after reported it.
Original comment by medvedis...@gmail.com
on 15 Aug 2012 at 9:49
Original issue reported on code.google.com by
medvedis...@gmail.com
on 29 Sep 2011 at 6:40