Closed bfrobin446 closed 4 years ago
Well, as far as I'm aware, there is no such thing as a non throttling LF engine in stock.
Whether it's worth it is another question, and that would be up to @zer0kerbal
I might be willing, once I become more familiar with the code - would need an issue put into my fork.
To be honest, the use case is something I've been working on. I'd like to add throttle limits to my RealFuels Stockalike setup, but I'd rather keep OhScrap than write TestFlight settings for every mod I have that needs them.
Since I'm the one that wants it, why don't I take the first crack at coding the changes to OhScrap, and you can decide whether it's worth merging once you see what the code looks like?
To be honest, the use case is something I've been working on. I'd like to add throttle limits to my RealFuels Stockalike setup, but I'd rather keep OhScrap than write TestFlight settings for every mod I have that needs them.
Since I'm the one that wants it, why don't I take the first crack at coding the changes to OhScrap, and you can decide whether it's worth merging once you see what the code looks like?
am all for this. Even if you get pseudo code rolling - I am new to KSP/C# programming - and my coding skills are rusty as Mater in Cars.
Just kindly move over to the new repo, I can always PR the changes back. https://github.com/zer0Kerbal/OhScrap/issues
eventually I will want to add partFailure to several of my mods - like SimpleLogistics, MoarKerbals, ODFC, Biomatic, and so many others. :D
Closing this as dealt with under zer0kerbals repo
If an engine's
minThrust
is equal to itsmaxThrust
, it continues to provide full power regardless of thrust limiter setting.When TestFlight wants an engine to underperform, it uses SetFuelFlowMult() or SetFuelIspMult(). Would it be worth adding those as failure modes in OhScrap, or are non-throttling engines not common enough outside Realism Overhaul?