Closed Flecked42 closed 1 year ago
Someone mentioned MAX_DATAGRAM could be the issue https://github.com/sezero/quakespasm/blob/9ccd014763d1b29413cc2e0dfdae0bc466d3fe85/Quake/quakedef.h#L84
Ironwail increased it to 64000
Someone mentioned MAX_DATAGRAM could be the issue Ironwail increased it to 64000
@andrei-drexler, @ericwa: can there be any subtle issues by blindly increasing this?
Joequake recently bumped MAX_DATAGRAM to 64000 https://github.com/j0zzz/JoeQuake/commit/4fcec0071f292595f260e78ccaddb52909d5932d
@ericwa, @Shpoike: can there be any subtle issues by blindly increasing this?
MAX_DATAGRAM rasid to 64000 in git. Closing as fixed.
Packet Overflows can happen in the end fight on map https://www.slipseer.com/index.php?resources/i-no-longer-fear-the-ranger-guarding-my-heel.222/
Here's a test save, just go crazy gibing everything and you'll get packet overflows. Type quad in the console to give yourself quad for easy testing.
end.zip
This doesn't happen in Ironwail. It doesn't happen in vkQuake either, but vkQuake uses FTE999 protocol.