Closed alexey-lysiuk closed 1 year ago
When number of edicts parsed from saved game is smaller than sv.num_edicts, "old" edicts are not freed nor unlinked while their memory can be reused by newly spawned entities.
sv.num_edicts
This commit fixes #64.
@ericwa, @Shpoike, @andrei-drexler?
This patch is in now. Thanks!
When number of edicts parsed from saved game is smaller than
sv.num_edicts
, "old" edicts are not freed nor unlinked while their memory can be reused by newly spawned entities.This commit fixes #64.